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 Trying to make a meat giver

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LatchGameDev

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PostSubject: Trying to make a meat giver   Sun Apr 14, 2013 1:10 am

[PROBLEM SOLVED]

So I made a new map to test some stuff and I'm trying to make a meat giver. I added betamon and set the properties to what I thought was correct based on the veemon in bios bay.





So I changed the map the game loads up by default and ran the game with visual studios. I walk up to the digimon in the game and hit space to talk to him. Then the game crashes and get this screen/error.




Also is there any tutorials on this engine that you can point me to or tell me how you learned? Did you just poke around with the demos until it all made sense?


Last edited by LatchGameDev on Mon Apr 15, 2013 4:34 am; edited 1 time in total
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Vrayx
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PostSubject: Re: Trying to make a meat giver   Sun Apr 14, 2013 8:17 am

I will try and mess around with the stuff before Karx gets on. I think the best thing for the team is to make a set of tutorials for the stuff that pertains to our game. This would only be viewable by the team, but it would make it possible for EVERYONE to make changes to the game engine.

Also I think you have to add more then just the spawn point when creating a map.


Last edited by Vrayx on Sun Apr 14, 2013 6:48 pm; edited 2 times in total
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LatchGameDev

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PostSubject: Re: Trying to make a meat giver   Sun Apr 14, 2013 4:57 pm

That would be nice. Anyway in the mean time i'm just going to use bios bay and continue to poke around the code. Learning more everyday which is good.
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PostSubject: Re: Trying to make a meat giver   Mon Apr 15, 2013 4:39 am

So i figured out that there was a sub menu of sorts to the meat givers extended properties. I never set what item to give the player and what text to display to the player. I copied the settings from veemon and it worked. I also put an orange tag to the top of my post to mark it as solved.
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