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Anthony_Attwood

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PostSubject: Toadstools   Wed Apr 24, 2013 6:42 pm

Because toadstools



Smile

The challenge is to have most or all objects in-game have 2 material sets, maybe even 3 or 4, for each part of the day, Dawn, Noon, Evening, Night.

There are more mushrooms yet to come, Some very large, and some medium but these ones will have much higher quality to them, and then there's that one particularly large, elderly mushroom...
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Katsu
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PostSubject: Re: Toadstools   Wed Apr 24, 2013 6:51 pm

These mushrooms are awesome;D Are they not too many polys? They look too realistic xD They really are good;D

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Anthony_Attwood

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PostSubject: Re: Toadstools   Wed Apr 24, 2013 9:30 pm

Each mushroom is a duplicate of the same model, and each model has only 208 faces (400 tris) and I know it could be significantly less and still maintain quite good quality in the texture but with computer systems nowadays these shouldn't be a problem at all Smile
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DGMM.

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PostSubject: Re: Toadstools   Thu Apr 25, 2013 7:30 pm

Those look awesome, great job. I do agree with katsu about them looking a smidge too realistic though.
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Anthony_Attwood

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PostSubject: Re: Toadstools   Sun Apr 28, 2013 2:54 am

Quick update, just working on the medium sized toadstools. Please note that I've increased the amount of polygons through a multiresolution modifier for rendering purposes only. The model is infact very efficient with correct edgeloops for details ensuring nice poly flow and upmost efficiency on video memory. Once textured this badboy will look really cool. For now this is just a quick preview of an idea I had.


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Vrayx
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PostSubject: Re: Toadstools   Sun Apr 28, 2013 4:47 am

Progress Progress.
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Katsu
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PostSubject: Re: Toadstools   Sun Apr 28, 2013 8:30 am

Great work! I love the curly bits that are coming out of the bottom:P

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Anthony_Attwood

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PostSubject: Re: Toadstools   Thu May 02, 2013 8:45 pm




My Toadstools are in Wink This is just a test screenshot to see how they'd look in-engine
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PostSubject: Re: Toadstools   Thu May 02, 2013 9:25 pm

That looks freaking awesome in the engine! I cant wait to see them fully implemented!Very Happy

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